
So if the enemy team isn't coming for your position, you can even stay behind cover, jump directly up while not moving, and fire a volley. The combat pattern goes like this: approach target to ~450m, fire missiles, reposition while reloading, repeat.

Otherwise you're just handicapping yourself with lower damage. You have to use that to your advantage and stay at 400-500m. It doesn't have the damage of the Orkan/Pinata setup, but it does have an extra 200m range, out to 500m. The Tulumbas/Pin setup is like the Orkan/Pinata setup, except even more of a skirmisher. You'll likely lose a solo fight against a Taran/Magnum Gareth because of its physical shield, even though it's a light robot. You're best to stick close to teammates and focus anyone with an energy shield. Dual thunder robots (carnage, natasha, and raijin) win at closer ranges. You can take out most robots 1v1, especially at 300-350m. The range is relatively low, so you'll have to get in close. The Taran/Magnum setup has a much higher sustained damage. Avoid spawning in an Orkan/Pinata Griffin if the enemy has 2+ carnages alive. A carnage with it's shield up is probably your worst enemy. Be careful to not jump on top of an enemy you can't kill since once you fire your rockets, you're a sitting duck for the next few seconds. One the enemy is low enough to kill in a single volley, you can rush in. Pop out, fire a volley, then go back to cover to reload. Try to keep behind cover about 250-300m away.


You'll need 2-3 volleys against heavy robots though. That's enough to kill all light and most medium robots.
WAR ROBOTS RAIJIN BUILD FULL
A full volley where you hit all your rockets will do about 85k damage.
WAR ROBOTS RAIJIN BUILD UPGRADE
You can upgrade everything to level 7 in about a week. The Orkan/Pinata setup should be played as more of a skirmisher. Try to save it to jump up to harder to reach areas, jump away to safety, or jump straight up to get a sight line for a volley of missiles. It's got quite a long downtime between uses. Avoid the temptation to just jump whenever you can to move around faster. It's not the sturdiest robot, so you have to use your jump wisely.

We did get lucky with a Galahad chest drop, but our current hangar screams middle-tier battle techs and yet we still manage a 72%-win rate.The Griffin has 2 main things going for it: a jump and heavy offensive capabilities. Although we have already talked about some of these builds in the game, these could not be included in a “best of” list for the simple fact that the bots used to equip them are not as powerful. Our secret: middle tier bots, the kind you can get, upgrade, and weaponize with in-game currency. Click and Play instantly!ĭespite all of this, in War Robots, we have managed to get to Silver and are well on our way to the Golden league without spending one cent.
WAR ROBOTS RAIJIN BUILD PC
In these instances, you’ll often have to deal with overpowered opponents who would rather just pay to win. You can also Play War Robots Multiplayer Battles in your browser on your PC or mobile without downloading. Although vanity and aesthetic items don’t impact game mechanics or winning odds, some games can be difficult to play when cash may be used to purchase powerful items. Micro-transactions have become a reliable source of income not just for mobile game developers, but also for those who create PC and console games.
